Welcome to the blog post for this week! The things we've been working on recently are starting to roll out but there's a lot more in the works that we haven't even hinted at. Keep an eye out as there are going to be some announcements that may interest one or two of you.
Bloons TD 5 Mobile - Update 3.1
Update 3.1 introduces.... Daily Quests! Complete a wide range of tasks from Bloon popping to tower placing and everything in between to win some fantastic rewards. New quests will appear every day so there's always something to keep your monkeys busy!
Follow this link to purchase Bloons TD 5
Bloons TD Battles Mobile - Update 3.4
Update 3.4 introduces... Custom Club Creator for private matches! Invite friends to play games with custom rule sets. All your favourite Club rules are available to mix and match, you can even restrict which towers can be taken into battle! There are also regional and friend leader boards. Weekly medallion earnings will now place you on all 3 leader boards. Check out the regional ones for some badges to earn!
Bloons Monkey City Mobile - Update 1.10
Update 1.10 introduces... Bunny Bonanza! It's Easter time in Monkey City but all is not well! Mischievous bunnies have raided the King's vault and stolen all of his chocolate eggs! Find them running around your city and tap them to reclaim the eggs. If you collect enough eggs then the King has sworn to pay you back with awesome rewards! The update also includes the Banana Farmer. This handy monkey will take the hassle out of collecting in game bananas a will give your farms a boost. Find him in the build menu!
Monkey City Competition - Design-A-Boss
This weeks competition is to create a Boss bloon that won't be implemented into the game (sorry). It can be serious or silly, points are just awarded for how much it appeals to me (so silly is probably better). Once you've got your picture and description, upload it to an image hosting site and link it in the comments below. The prize will be 30 Ancient Monkey Knowledge packs for Bloons Monkey City web. One entry per person. Check the terms and conditions here and have a bunch of fun!
Questions from the Comments:
Thanks for getting this far. If you have any questions or comments, feedback or ideas please leave a comment below. Have a good weekend, catch you later.
Aaron
Whens the latest update for sas 4 going to be released for kindle bc i cant update it yet on kindle they dont have it on amazon yet hoping it will be soon so i can play nm priv match games
I came up with a series of challenges I like to call the Newcomers Challenges. Anything in [brackets] is developer notes and should not be included in the challenge description. _______________________________________________ Newcomers: BTD1 _________________________________________________ Beat Monkey Lane [similar to the BTD1 track] on Easy with Dart Monkeys (1/1), Tack Shooters (1/1), Bomb Shooters (1/1), Ice Towers (1/0), and Super Monkeys (0/1). No camo or regrow bloons. No Special Agents. ______________________ Newcomers: BTD2 & 3 _____________________________________________ Beat Roswell on Easy with Boomerang Throwers (2/2), Spike-O-Pults (4/0 Dart Monkeys), Villages (2/0), Road Spikes, and Pineapples. One Super Monkey Storm provided. No other Special Agents allowed. No camo or regrow bloons. __ Newcomers: BTD4 _________________________________________________ Beat Space Truckin' [similar to World Tour] on Easy with Mortar Towers (3/1) [Alternatively you could allow 1/4 or 3/4 Mortars. It's troubling that Artillery Battery and Bloon Buster are on separate paths. I chose 3/1 since it's the most similar to BTD4], Glue Gunners (2/2), Monkey Aces (1/3), Monkey Buccaneers (3/2), Monkey Apprentices (4/1), Banana Farms (4/0), Dartling Guns (3/2), and Spike Factories (2/4). One Beekeeper provided. No other Special Agents allowed. ____ Newcomers: BTD5 _________________________________________________ Beat Fireworks on Easy with Ninjas, Snipers, Engineers, Bloonchippers, Monkey Subs, and Heli Pilots. All Special Agents except Super Monkey Storms and Beekeepers allowed. _______________________________________________ [Upgrades are based on what abilities the original towers had, not what tiers were available. For example, a 1/1 Ice Tower in BTD1 has the abilities of a 1/0 in BTD5.] __________________________________________________________ [I know that the Beekeeper was introduced in BTD5, not BTD4 Mobile, but I placed the available towers in order of what the earliest game in the series they were in, not which game they debuted in.] _______________________________ [This commenting system needs improvements. Making this comment work has been a pain.]
Your answer of 284 seems to be becoming less and less of a joke.....
v No I didn't.
This Weeks News: -Toy Freddy Copies CWJ-D -Toy Freddy Copies CWJ-D -Toy Freddy Copies CWJ-D -Toy Freddy Copies CWJ-D -Toy Freddy makes the news all SAS4 -All about him being the best -None of this is bogus.
http://i.imgur.com/jt11Zxn.png "I am never truly gone!" Mirage. Sudden Specter from the Sands. This blimp is Camo, and makes any bloon that pass it permanently Camo. When it hits a skull, it turns invisible for 3 seconds, leaving only a blurry outline and makes all bloons around it invisible as well, making them only vulnerable to Road Items, Dartlings, and Spike Factories. It has much HP as Dreadbloon. However, the catch is that you can place towers on top of Mirage, Although there won't be much space, I can assure you that you can fit a Buccaneer onto its small pool. Here's my original post to prove you that I did not copy this off AFN7's Black Death. http://ninjakiwi.com/forums/204-monkey-city-general/posts/163321-sudden-specter-spectre-from-the-sands-mirage
The EHTB contains 4 ZOMGS... file:///E:/Bloons/newblimps/EHTB.png
When is the Bloonchipper, Heli-pilot, engineer going to appear in BTD5?
Introducing the Black Death: http://i.imgur.com/wVftJr5.jpg "Mwahahaha!" Dark and deadly, this blimp is not only Camo but also has properties of Black bloons. What's worse is that he's able to deploy illusionary bloons. Well, at least your monkeys won't be getting sick, for this blimp emits no pollutants. Everytime he loses a skull, he will deploy two illusionary bloons: one that bounces around the screen for 30 seconds, and another that runs through the track (no lives lost, though). Both these bloons have the speed of a red bloon. They will trick your monkeys into attacking them, thinking they are deadly threats. Under no circumstances will your monkeys not shoot at them if at range. Therefore, it dominates target priorities, leading to monkeys firing at them at range, regardless of what target priority the monkey has. Because they aren't actual bloons, they don't use up popping power and act as if they were empty space. They won't use up spikes on the road. Only towers with Camo detection under the radius of something that grants Camo detection to other towers will be able to differentiate these illusionary bloons from real bloons.
http://i.imgur.com/0hSldev.png Technological Boss Trophilus, producing bloons dummys to copy the attacks of the SM. No need to say that monkeys are afraid to fight against him and hide, if he fly close. Destroy maschines with his expanding Force field, his strong laser or simply with his dual arms rapid plasma shooter.