Comments

  • 3-zombiemonkey
    [deleted-MTgyNTcwNDI=] over 9 years ago

    Bring back Bloons Tower Defense 4 Track Editor please?

  • 15-countersnipe
    Venix75 over 9 years ago

    My last second short story submission http://prntscr.com/b62zm3

  • 25-braveheart
    [deleted-MTI2NzY2Mjc=] over 9 years ago

    Tower defense games were so good they started to make them. Beforehand, there were no tower defense games, then at the first game, the popularity was a little bit small and increasing at a very small rate. At the second game, the popularity started to increase. Then was it linear. At the third, it became exponential, then came the fourth, then popularity has gone up to natural logarithm scales, then the fifth, then it was nearly impossible to keep up. But, as they became very popular, they made newer and newer modes. Then came the city game. That made popularity explode. Thousands came. But, eight months before the city game, the 'beta' version came. It came. With new levels, and Awesome Points. And another four months before, 'MochiCoins' were unusable (for buying). Then the Battles came and so more Awesome. Then were even then giveaways, though only for Moderators. Then in the stable version, there were giveaways allowed. As newer games came, some old ones stopped working (like Hungry Sumo), some started to have bugs, if the work stop doesn't count (like Globs). But some do still work, although with some extremely little bugs. Then, as newer and newer games came every year, they became popular, it started out small, with two or three digits, but some quickly became four digit numbers, some needed a year or two to have at least a thousand likes. Now there are more than a hundred games, but in only nine years. It started very quick, but now it's only one a year. Now, the current website's color is darker than the previous version. Now it became very good. Some games seem disabled, but it's not bad. I know that it's some more than even 150. I described so far, 13 games. There are hundred and fifty-six. As the popularity exploded, games got many likes. These Stones were good for restarting tiles from the round that one lost, buying Tier three and four (Single Path) upgrades. They need Stones to make the game harder. And in like five to fifteen days, Tower Keepers come. We don't know the future, maybe there'll be a sixth version, maybe they even stop making new versions of Tower Defense games, maybe they continue at the a game in a year trend, because they did it for five years running. They may continue it in the next ten days. Finally, about Battle Blocks: Battle Blocks is a game with a finite, but nearly infinite replay value (two to the thousand and twenty-four minus one). Since JavaScript can only handle numbers until two to the thousand and twenty-four minus one, I said 'two to the thousand and twenty-four minus one' to avoid being exactly infinity (it says Infinity instead of what it should). It's a very good game with fifty waves of Attackers that try to destroy the tower and the squares. You can withstand two times the strongest attackers, of which three come in the last waves. There are various formations with random difficulties. There're very many things that make this way more difficult. About the other games: In the fifth Tower Defense game, you earn money to get the best towers possible, and you need to complete fifty (for Easy), sixty-five (for Medium), and eighty-five (for Hard). With Daily Challenges, it has exactly infinity replay value (but not like two to the thousand and twenty-four). Special missions made it just better. It has now over forty (and surely fifty, as there're fifty-three) tracks. Daily Challenges made it very good and added the last point of replay value to Infinity. The new and shiny ZOMG made it really infinite in terms of replay value. The three-dimensional tracks made it even more shiny. The newly and shinily redrawn towers and Enemies are indeed so good, it gives complex infinity replay value. What reduces the replay value (divides it by two times pi) is that some Track Difficulties are not true. Like Tunnels: I can beat Tunnels in, like, twenty minutes on Easy, but didn't struggle on Slalom Medium or Hard, too (around half a hour). It's so good, my new track idea is named Division by Zero.

  • 25-braveheart
    [deleted-MTI2NzY2Mjc=] over 9 years ago

    @Eighto Earth: The ground. (1) This planet. (2)

  • 47-laserdash
    Leo Stando over 9 years ago

    Aaron aaron aaron aaron aaron aaron. Which Rancor weapon would you prefer to get shot by? (Also, what did you do that was so awful that someone decided that you deserve to be shot by anything they make?)

  • 35-comicbookace
    bkrawetzki over 9 years ago

    [deleted-MjU5NDE1MA==]

  • 39-potionpanic
    [deleted-MjEwNjkyMg==] over 9 years ago

    We updated/moved/changed some servers stuff which resulted in the files being stored in different places. So, new URL :)

  • 19-hereling
    [deleted-MTUwNDg1NjA=] over 9 years ago

    [deleted-NTk0MTc1MA==]

  • 2-cartoonzombie
    [deleted-MTcwNTk3Njc=] over 9 years ago

    Define: "Earth"

  • 40-burningcity
    [deleted-MTA5ODExNzg=] over 9 years ago

    @tytu, that didn't really answer my question though. What do you mean by "changing" the .swf's? It works normally for me.

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