Ah, July 4th. I'm sure that means something somewhere... but not here. Not today. Today is just a Friday.
Time zones.
Such fun.
But seriously, happy Fourth of July, United States of America
In celebration of Independence Day for our American players, we're having a Double Monkey Money Weekend for Bloons TD 5 Mobile. That's Double Monkey Money for every bit of Monkey Money you get. A great time to finish a few maps to top up your MM banks.
We've also had an update for Bloons TD Battles Mobile! The update includes some new decals in the 4th of July theme, but also a new track, Offside. An extremely short track with a Football theme in celebration of the greatest sport ever.
Bloons TD Battles Web Update
Bloons TD Battles received an update earlier in the week. The update introduced a new track, A-Game, as well as a number of balance changes that cut down on games going on for too long. Some round timings turned out to be too extreme (particularly for Defend Mode) and there has since been another update to bring that particular number back. Here are the changes as they stand now:
If you're a fan and haven't checked the update out, load it up now to see how you do with the new changes and the new map.
SAS: Zombie Assault 4
We've been working away on SAS4 this week too. Today we released a small update that introduced the ability for guests of Ninja Kiwi to play without having an account, a few little balance changes, a few more bug fixes and for a limited time a 25 Promethium Strongbox pack at a discounted price.
A lot of this has brought behind the scenes changes to handle logging in and managing players. We've got some bigger new features coming soon, and a much requested feature coming soon after that.
Bloons Monkey City
Contested Territory may finally be behaving. A bug has been making it far more difficult for players to recapture the territory after having it already, and another bug has been giving far too much money to players that did manage to capture it. These are both patched and things are currently looking good for the King of the Hill-esque game-play.
There are only a few days left for this weeks desert map in Contested Territory, but if you haven't checked it out, try CT in BMC now!
Questions from the Comments
Will BTD5 [Web] get any new Special Missions?
No current plans for any.
Will there ever be an option to change the name of our city in Bloons Monkey City?
It's something we would like to put in, though not a high priority.
How are the Contested Territory rounds (bloon order) generated?
The same way normal tiles in Bloons Monkey City are generated. The CT "tile" has a difficulty and a seed which will generate the rounds. Each player on a territory (and anyone in the same "tier") should have the same bloon waves.
Aaron's favo[u]rite boss zombie in SAS4?
Wicker. 'Cause of fire.
Aaron
Something that has been requested a lot, has to be private matches.
It seems as if the "much requested feature coming soon after that" is going to be private matches. Of course, all we can do is hope and wait.
I must request that rounds after 60-70 in CT be made harder. A LOT harder, to the point that I will not be able to play past 80-85 at all. Because while this only affects experienced players with top level cities, it is still serious for those people. Because even though this week's CT without temples was mercifully over by round 90 or so, I really hate having to spend (literally) 2-3 hours clicking abilities to get past one round after another after another. And no, its not about skill, I won the first two, and am all set to win this current one, but it is just awful having to spend so LOOOONG playing to get a top round. Because that is no longer skill, but tolerance (especially with those of us who suffer from lag). And tolerance is not a term I would want to be able to use for an otherwise awesome game like BMC. So please pleeeese pleeeeeese make it so that there are far less rounds, but of much greater difficulty, so the winner is in fact the most skilled player, rather than the player who could sit at a screen for the most hours in a day. Like fdrs said last week, make 75 equal in difficulty (i.e. blimp heath and speed) to 80, and 76 to 85, and 77 to 90, and so on. So the difference between 76 and 78 is one of difficulty, not just of time spent.
Question: Why are you so awesome?
Really love that picture, the way that monkey looks like he's too superior to give a darn about what going on around him. :)
Show us how a savage necrosis looks like.
Awesome posts, It seems that some of the 'inexperienced players" on BTD Battles don't like the update because they find it way too hard, while the pro players find it an amazing challenge, and I find that this is what people are thinking about when they experience the updates,but yea I love the update and I think you guys did a great job stopping late games in battles, Also the SAS4 update was also pretty amazing and finally the CT is really fun and has gotten pretty difficult but still is fairly easy and many people who are high lvls on BMC can get to lvl 100's fairly easily but needing to spam abilities, but the difficulty is perfect in my opinion and I wish anyone who lives in America a Happy fourth of July! Nice post as always :D
You guys have all done a fantastic job! I have only a single bone of contention . . . for some reason, whenever I collect my cash in BMC, once I reload, the additional cash is gone. It seems to perpetually stuck at 37000. Bloonstones are also locked, I'll spend them to give me a boost or retry, which will deplete the supply. Once I reload, however, my cash is back to 37000, and Bloonstones are back to 101. Note: I still keep the territory I conquered and quests remain completed. Is there something that I'm doing wrong? The little green plug icon in the upper-left remains green and I don't get a "reconnect" error . . . What's going on with my city? Any help you can provide is appreciated -- Veith, of the Awesome city of Viteria
Have you stopped updating Battle Panic? Will there be a new zombie in SAS4? Anyway, thanks for the updates!
Love the picture :) Also, thank for the update.