This week was shorter than most, but just like a person it was bubbling with energy. The focus here in Auckland was on new game modes for SAS Zombie Assault 4. Bloons Monkey City has new (non-CT) events being developed and all the secret stuff is still a secret. In mobile land there's a certain BTD Battles non-gameplay feature that I'm excited about finally happening. BMC and SAS4 are still working on catching up to the web version so there's some sweet stuff coming.
With no releases or things to talk about I don't have a whole lot to put in this blog post. So feel free to skip to the "Questions from the Comments" section of this blog post to see the answers to most of the questions from the comment section of last week's blog post, which was short due to the fact that we had a short week last week. If you don't skip to the "Questions from the Comments" section I'm afraid you're going to have to read what can only be referred to as padding or fluff, and even then "rambling filler" is probably a better descriptor.
Questions from the Comments:
Will the equipment range for Nantoniums be changed in SAS4?
The drop ranges are pretty complex so I don't fully understand where the hassle is, but we are aware of a range issue with boxes. A fix is on the way!
Will there be a blog post that doesn't answer questions form the comments?
Yeah, probably not.
Any plans for a photo gallery in SAS4?
Nope. While cool it's unlikely to happen simply because it's so easy for players to take a screenshot.
What inspired you guys to make Bloons into a TD game?
Tower Defense games came from fairly hardcore RTS games like StarCraft. The people who play those games generally didn't crossover much with Bloons players and Stephen wanted to introduce that sort of strategy game to a whole new type of player. They weren't the first to popularise TD games but they did a pretty stellar job (and I can say that 'cause I didn't work here at the time).
Are Chris and Stephen retired?
Judging by the whip marks on my back, no. (This is a joke, please don't tell Chris. I don't want to get whipped again.)
How many developers does it take to change a light-bulb?
I think I've answered this before.
What did you guys do for Easter?
Had a bit more chocolate during the week.
How much importance does each NK game get in the general update schedule?
SAS4 and BMC have full time development. BTD5 and BTD Battles will drag one of the BMC devs away for updates when we can get the time.
Can we get an "ultra sandbox" mode for BTD5 (testing DCs, agents, multiplayer etc.)?
Nope. The value that would bring isn't worth the huge resource cost it would take to implement it. If we could snap our fingers and do it we would, so you know we think it's a cool idea.
Can the death heat maps for SAS4 be publicly available?
That depends. Setting up a site/interface to present the information takes resources. So again it's something that would be awesome but might not provide much value over just generating a bunch of images and putting them on the blog (for example).
Could we have something similar to the SAS4 heat maps for BTD5?
Nope :) See the "ultra sandbox" question.
Can we have special avatars for NK coins?
Would be cool. Nothing about the site infrastructure supports it though so not any time soon.
How much of the admin's job is work (scripting, bug fixing etc.) and how much is playing the games?
It varies wildly. For programmers probably ~3 hours a day playing depending on what part of code is getting worked on (working on the menu UI doesn't require playing too much for example). It really depends on what stage the game is in. Could be no playing at all for a week and 5 hours a day the next.
Do you go through all the comments?
Yes.
Will there be a SAS Zombie Assault 5?
We'll probably do SAS Monkey City first. SAS 5 will be a side-scroller. Then SAS 6. Skip 7 (don't want to deal with that guy) and reboot the whole series with a game called "SAS".
Super Events?
ikr?
Thanks for the questions, thanks for reading and see you next time.
Aaron
Questions to the next blog entry: - is there a chance of adding an autocollect bananas option to the Farms in BMC Mobile? The Farms are a nightmare in the BMCM, especially that touching the screen affects Dartlings (they can't move if something is selected, and often we're tapping the farm itself when we want to collect a banana (rendering Dartlings useless), plus when the game lags collecting bananas by touching them is quite hard). - Is there a chance that the Monkey Knowledge will be released before the second city (or simultaneously with the second city) for the Mobile version? - What kind of whips Chris and Stephen do like the most?
---SAS monkey city? Wouldn't it be SAS city?--- Well... rather SAS Zombies City
SAS monkey city? Wouldn't it be SAS city?
I have a question about farms : In BMC web, the basic tower given 120 per round (4x30), while in mobile, it is 80 (2x40), which is like TD5 web. I was wondering why BMC mobile isn't more like BMC web, as the overall game (number of rounds, initial money, etc.) are very similar, and this change in farms output is a 50% reduction in production (making them much, much less valuable). Thanks, MP
Can I have some chocolate? I didn't get any :(
If snapping your fingers does not work to create cool content have you tried wiggling your nose? If Chris and Stephen have whips are they scared of snakes like Indiana Jones? If they are a pet snake at your desk might help keep them too far away to whip you.